Better ground textures for FSX and P3D (freeware)

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Default FSX and P3D sometimes looks bad. Desert-like terrain in Europe or USA is an example of this problem. Solve this and other issues with free textures.

Grass HD for FSX and P3D (freeware)

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Replacement grass for FSX and P3D. Beautiful texture with serious drawbacks. Is it worth it? I neither recommend nor advise against it. Decide for yourself.

FreeMeshX - freeware mesh for FSX and P3D

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How to improve terrain shape in FSX and P3D? FreeMeshX - freeware mesh for entire world. The same (or better) quality than payware products! A must have!

FSX Steam Edition #1 - First Steps

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Flight Simulator X Steam Edition - installing necessary add-ons - SimConnect, FSUIPC and DX10 Fixer + one essential tweak.

TEXTURE_MAX_LOAD

TEXTURE_MAX_LOAD setting in fsx.cfg. How to use it and when changing it's value improves quality and when it harms Flight Simulator X performance.

Aircraft Carriers in FSX (freeware guide)

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Carrier operations in FSX - which carriers and aircraft should you install and how to find a carrier in the middle of the ocean. Freeware guide.

FSX.cfg - tweak guide

fsx.cfg tweaking guide - how to improve FSX performance and solve common issues. Explanations of FSX tweaks and configuration suggestions.

Magnetic Variation in FSX - problems and solutions

Why your GPS track is different than VOR radial you looked up on a chart? Magnetic variation in FSX is outdated - what problems it causes and how to fix it?

Add vasFMC to Virtual Cockpit

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Add vasFMC to you Virtual Cockpit and enjoy easier interaction…

IMAGE_COMPLEXITY - scenery complexity setting

IMAGE_COMPLEXITY setting in fsx.cfg and scenery complexity slider in FSX settings. How to set it for the best performance and quality?

AUTOGEN DENSITY in FSX

AUTOGEN DENSITY setting in fsx.cfg and autogen slider in fsx settings. How to set it for the best performance and quality?

TERRAIN MAX AUTOGEN BUILDINGS PER CELL

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL. How does this tweak work? How to increase the number of buildings.